21.12.2019

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Metroid Prime 3 for the Wii. This means full Wii Remote and Nunchuk functionality as well as widescreen support.Though we still have to plow through the entire Wii version of the game to see all of the changes that were put into this 'Wiimake,' I thought I'd take the time to put the two versions side-by-side and show off, at the very least, some of the same scenes in the early parts of the adventure, both on the GameCube and on the Wii. Keep in mind, however, that the GameCube version I played was from the US, while Metroid Prime Wii is currently only available in Japan. So the obvious first difference between the two editions in the footage is the language.

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WiiThe GameCube version runs in progressive scan, but not in widescreen. Any cutaway presentation is produced in letterbox format (a standard cinematic effect in videogames) but when the game cuts back to first-person view the game returns to 4:3 'full frame.' It's the same on the Wii edition if you're running your system at 4:3, but if your system's hooked up to a widescreen/HD television and set up for the 16:9 format the cutscenes and in-game gameplay are in true widescreen.

We have noticed that the cutscenes in the widescreen Wii version cut off a little more than what the GameCube version shows, giving players a bit more of an 'up close' camera perspective. It's not that big of a deal to be honest, but it definitely is something you can see in side-by-side footage. WiiMuch of the visuals and audio haven't changed from the two versions, so don't expect much new beyond the widescreen mode.

Download auden age of anxiety pdf viewer. In my early hands-on I said that the voice-over at the start of the adventure is new to the Wii version, but that's only partially true: the PAL GameCube version had this voice over as well, but it's new to NTSC gamerswe don't have the Japanese GameCube version of the title to see if it snuck into that edition as well. The other big difference is in control. On GameCube you used the standard dual analog controller for this first-person adventure, but beyond inverting the Y axis you don't have much in the way of customization.

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On Wii, there are far more variations to worry about, including player preferences in aiming sensitivity – Retro took their configurations from Metroid Prime 3 and applied them to the Wii edition of Metroid Prime one. By default it mirrors the simplistic 'lock on' controls of the GameCube game, but if you're already a seasoned Metroid player you'll want to tweak the settings to the 'advanced' options for much tighter turning and aiming. The training mission at the start of the adventure is a great place to test the different options that are given to you.